Timeline (newest first)
Nov 2 — Demo ending
Demo taken down November 3. Restates launch content: more classrooms, female homeroom teacher, more prank items, up to 8 players.
Oct 27 — Launch announcement
Release November 10. Demo finished #1 in player count at Steam Next Fest, 600,000+ players. Launch adds: female homeroom teacher; up to 10 classroom themes; 8 players per match; custom rooms with ~20 settings (player count, number of teachers, item spawn rates); more prank items; smoother servers; LAN mode.
Oct 23 — 300K in 10 days · Computer Lab
New map Computer Lab (4th floor). Students can leave their seat while holding items. NPC behaviour after leaving seats expanded. Pillar spacing increased. Fixes: falling out of the classroom, getting stuck on steps.
Oct 21 — 200K in 7 days · gameplay update
Crawling between desks. All back doors open. Teacher’s Lunch hidden in the office. Teacher’s Rage: Stamina refund per capture. Lecture-hall lighting re-baked; desk and sign layouts adjusted; sounds for banana slips and blackboard writing. Fixes: capture animation reset, interacting while tied, role-assignment teleport bug, blackened books on floor 2, lecture-hall stuck spot, disconnect prompt.
Oct 19 — Demo 0.1.9
Dynamic balance: fewer students → lower Mischief threshold; more students → teacher recovers Stamina per catch; item spawn probability scales with student count. Campus ambience; eating/drinking sounds. Fixes: public-room loading bar, teacher’s feet on the podium, ESC on the lobby, 0/6 rooms in the list.
Oct 17 — Demo 0.1.7
Stability work; new players can join after each round. Teacher/student abilities rebalanced; NPCs “more deceptive”; balloon hit on the teacher adds Mischief. Fixes: teacher stuck at round end, seats failing to load, falling through the floor, stuck in the office.
Oct 16 — Demo 0.1.6
Server capacity expanded. Invite Steam friends from the in-game phone. Elevator-ready notifications; Steam avatars on results; floor-2 lighting; shorter post-match wait; model resets to student look in the hallway. Fixes: stuck in lockers, chalk misses, ringing phones. Balance: rescue takes longer with more students; special item spawn rate reduced.
Oct 14 — Day one · Demo 0.1.4
10,000+ players on launch day. Room-list speed, tutorial and localisation, crash fixes, matches not ending after all students caught, loading freeze, desks not loading, custom keybinds resetting, players spawning on the wrong floor, volume slider.