
Daytime Classroom
The default map. Rows of desks with drawers, a podium with the wooden pillars, a blackboard the teacher writes on to recover Stamina. Beyond the room: a lecture hall (lighting re-baked Oct 21), a corridor with lockers (players used to get stuck inside them — fixed 0.1.6), the teacher’s office holding the Teacher’s Lunch, and an elevator between floors (an “elevator available” notification was added 0.1.6). Every classroom back door opens.
Evening Study Room
The same school after dark. Lights are off; the teacher gets a flashlight. For students the rule is simple — never be in the beam. Some fan pages call this the “blackout classroom”.
Computer Lab (4th floor)
Added October 23 after the demo passed 300,000 players. Students sit at partitioned PCs and play games instead of eating; the teacher patrols the aisle and can see monitors from behind. The same update let students leave their seat while holding an item and widened the gap between the pillars.
Launch: up to 10 classroom themes
The October 27 announcement lists “up to 10 unique classroom themes” for the November 10 release alongside 8-player rooms, a female homeroom teacher and ~20 room settings. Funcore didn’t name the rooms. Screenshots show a rooftop running track and a toilet block, so expect the school to grow beyond classrooms. We’ll add each map here with its source after launch.